Tugga War

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Tugga War
Carlton 'Kermit' Noles
Pull twelve pips into your goal
:Players Players:
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 1
Pyramid trios:
Monochr. stashes: 1
Five-color sets:
- - - - - - Other equipment - - - - - -
5x7 board, one die
Setup time: 2 minutes
Playing time:
Strategy depth: Medium
Random chance: Some
Game mechanics:
Theme:
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BGG Link:
Status: complete? (v1.0), Year released: 2987


Equipment

  • 1 Icehouse Stash
  • 5x7 board
  • 1 3-sided die (or a 6-sided die, in a pinch)
  • 2 players

Objective

Get 12 pips worth of pyramids into your goal.

Setup

Place a tree (as opposed to a nest) of pyramids in each of the five squares of the center rank of the 5x7 board (a chessboard with the extra squares covered will work fine, or better yet a Chessboard Bandana folded to show 5x7). See Figure 1 for the initial setup. Each player sits on one of the goal ends of the board.

Figure 1.

  G O A L
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|X|X|X|X|X|  Each X is a tree of pyramids.
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  G O A L


Gameplay

On your turn you may:
  • Roll the die and move a pyramid a number of spaces equal to the die roll toward your goal
Or
  • Move a pyramid one space laterally

(if you don't have a 3-sided die, use half of the value of the 6-sided die, rounded up). A player can move a piece anywhere on the board. Moving a piece off the board edge into a goal captures the piece and it can no longer be moved back toward the opposing goal. The only restriction on movement is that if pyramids are in a stack, the uppermost pyramid must be moved. When two or more pyramids occupy the same space they should always be stacked so that the smaller pyramids are on top of the larger.

Winning

Victory is achieved when one player captures 12 pips worth of pyramids.

Credits and Copyright

This game was dreamt up by Carlton "Kermit" Noles and was placed on the IcehouseGames.org wiki. It is licenced under the Commons License Non-Commercial Share Alike


--Kermit 13:56, 27 Apr 2005 (GMT)