Traffic Tyrants

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Under development

This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Traffic Tyrants
Gregory Lattanzio
A pyramid game inspired by a children's game of traffic lights
:Players Players:
:Time Length: unknown
:Complexity Complexity: Easy
Trios per color: 4
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 4
- - - - - - Other equipment - - - - - -
3x7 board
Setup time: 1 minute
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: Race
BGG Link:
Status: complete? (v1.0), Year released: 2987

1. Mark the last three rows of each side of the board like so.

Figure 1, Game Board

2. Organize green, yellow, and red pyramids for each player, both ending up with two trios of each color.

3. Put the three black pieces on one side’s start row and the three blue on the other (the columns designated by the X3s).

First turn

For the player who chooses goes first, you choose which small (pawn) pyramid to give your opponent (note that movement pieces are discarded after they are given) and they will make the first move based on the piece given.

Each additional turn

On each turn you will do the following: If you can, move the pyramid (the runners), corresponding to the size of the pyramid you were given, the following number of spaces orthogonally.
Give your opponent a pyramid of any color remaining of the next size in the sequence.

Tackling and Limitations

You may move on top of any opponent piece that is larger than your piece. Your turn ends at that point (even if you have a remaining movement point). This is called “tackling” an opponent. The bottom piece cannot move until the piece on top of it is moved first.
You may move on to or over your own pieces of a larger size without a penalty.
You may never move over pieces of a smaller size.


After all movement pieces have been given out, the game ends. Pieces that make it into marked roles on the opponent’s side of the board score. Add up the pip count of the pieces in a given row, and multiple that number by the number corresponding to the row (X1, X2, or X3). The player who scores the most points wins.


In order to better keep track of which pieces are currently being moved, I recommend that you put the most recently given pieces out in front of the discard pile.