|A pyramid game inspired by a children's game of traffic lights|
|Trios per color:||4|
|Number of colors:||5|
|- - - - - - Other equipment - - - - - -|
|Setup time:||1 minute|
|Status: complete? (v1.0), Year released: 2987|
1. Mark the last three rows of each side of the board like so.
2. Organize green, yellow, and red pyramids for each player, both ending up with two trios of each color.
3. Put the three black pieces on one side’s start row and the three blue on the other (the columns designated by the X3s).
For the player who chooses goes first, you choose which small (pawn) pyramid to give your opponent (note that movement pieces are discarded after they are given) and they will make the first move based on the piece given.
Each additional turn
On each turn you will do the following:
If you can, move the pyramid (the runners), corresponding to the size of the pyramid you were given, the following number of spaces orthogonally.
Give your opponent a pyramid of any color remaining of the next size in the sequence.
Tackling and Limitations
You may move on top of any opponent piece that is larger than your piece. Your turn ends at that point (even if you have a remaining movement point). This is called “tackling” an opponent. The bottom piece cannot move until the piece on top of it is moved first.
You may move on to or over your own pieces of a larger size without a penalty.
You may never move over pieces of a smaller size.
After all movement pieces have been given out, the game ends. Pieces that make it into marked roles on the opponent’s side of the board score. Add up the pip count of the pieces in a given row, and multiple that number by the number corresponding to the row (X1, X2, or X3). The player who scores the most points wins.
In order to better keep track of which pieces are currently being moved, I recommend that you put the most recently given pieces out in front of the discard pile.