Timberland

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Timberland
Ryan Hackel
Treehouse meets Volcano; tipping and hopping shared pieces for points
:Players Players:
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 2 Treehouse sets
Pyramid trios:
Monochr. stashes: 2 Treehouse sets
Five-color sets:
- - - - - - Other equipment - - - - - -
Volcano board, 2 Treehouse dice
Setup time: 3 minutes
Playing time:
Strategy depth: Medium
Random chance: Moderate
Game mechanics:
Theme: Abstract
BGG Link: 34968
Status: complete? (v1.0), Year released: 2987

Timberland is a Treehouse-meets-Volcano game for 2-4 players. Players perform Treehouse actions on shared pieces scattered about a Volcano board until they collect enough points to win. Themewise, think of this as cultivating hardwood trees, and then sending out logging crews to harvest the fully grown trees, thinning out the forest over time.

What you need

Setup

Arrange the two Treehouse sets as nests on a Volcano board, like so:

Empty square.png Empty square.png R stack.png Empty square.png Empty square.png
Empty square.png R stack.png R stack.png Empty square.png Empty square.png
R stack.png R stack.png Empty square.png R stack.png R stack.png
Empty square.png Empty square.png R stack.png R stack.png Empty square.png
Empty square.png Empty square.png R stack.png Empty square.png Empty square.png

Play

On your turn, roll both dice and follow their actions in the order of your choice.

For each action, choose any one square of the board. Your action is constrained to a row of pieces, just like in Treehouse, but you have a choice of using the selected square's row or column. Your action uses only that region of the board.

These actions work just like in Treehouse, with the following differences:

  • TIP - Pushes other pyramids ahead if they are in the way. Cannot be performed if this would put pieces off the board.
  • SWAP - Trade the entire contents of one sqaure with those in another square without changing orientation.
  • DIG - Piece digs in direction it points in. Pushes other pyramids ahead if they are in the way. Cannot be performed if this would put pieces off the board. Originating square is left empty.
  • HOP - If the piece landed upon does not point in the line of action, it is still turned upright.
  • AIM - Piece can be pointed in any of the four cardinal directions.
  • WILD - works as normal

Players cannot pass: each die roll must be played if a legal move exists for it.

Winning the Game

When you form a tree, remove the tree from the board, and score points: 1 point for each mixed-color tree, and 3 points for each solid-color tree. Unlike in Volcano, pyramids are not conveniently rearranged post-capture, and are scored 'as-is'. The winner is the first to score 7 points.

If the board has no pyramids on it, the game immediately ends, and the player with the most points wins.

Credits and Copyright

designed by Ryan Hackel, distributed exclusively via IcehouseGames.org wiki.

http://creativecommons.org/images/public/somerights20.png 2 August 2007

Comment and Questions

Entered in the Icehouse Game Design Competition, Winter 2008
Winner: Martian 12s 2nd: WreckTangle 3rd: Timelock 4th: Chicken Run
5th: Timberland 6th: Hunt 7th: Virus Fight 8th: Martian Gunslinger