Talk:Triluminary

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Initial player[edit source]

The player whose last name is lexicographically closest to "Straczynski" goes first. The players are Robinson and Thomas. Quick, who goes first? Rootbeer 19:56, 30 Apr 2005 (GMT)

It's just as abitrary as the longest hair rule in Aquarius, but probably harder to figure out. Any other B5-themed suggestions? - Jeremiah 23:56, 30 Apr 2005 (GMT)
I'm not sure what "lexicographically closest" is supposed to mean. How about rewording it to say, The player whose telephone listing would be soonest after "Straczynski, Aaron Aardvark" goes first. If there is none, the player whose listing is soonest overall goes first? Not so concise, and I don't think I'm thinking of the same Straczynski as you are. I don't like it yet.
Unless your theme is begging to be carried that far, I suggest using rock-paper-scissors. Cheers! Rootbeer 00:27, 1 May 2005 (GMT)
Point taken. I'll amend the Initial Player rule to the following (pulled from Tophu's Cardinal Connections:
Use any mutually agreeable method to determine a starting player.
- Jeremiah 17:57, 1 May 2005 (GMT)

Hexagonal board[edit source]

Is there a suitable hexagonal board that can be downloaded and printed out? Rootbeer 20:00, 30 Apr 2005 (GMT)

Unfortunately, not that I'm aware of. Any such board would be too large to fit on a Letter (8.5" by 11") piece of paper, so I haven't done one. The required board is the same layout as the board for Mega Hexano, but needs to be larger - large enough that each space on the board can fit a Large piece in any possible orientation. - Jeremiah 23:56, 30 Apr 2005 (GMT)
Can somebody make a double-size Mega Hexano board from the existing one? I mean, is it as simple as printing the existing one double sized, then taping together four pieces of paper? Rootbeer 00:33, 1 May 2005 (GMT)
I have hex boards in various sizes. I'll make them available. -JEEP 05:02, 1 May 2005 (GMT)
So the board for this game is 12.25" wide if I make the hexagons (or squares even) perfectly fit a three-pointer. If you want any extra space, it obviously gets larger. If I make the hexes 2" across (1.15" on a base) then the diagram is 14" high. Do you have a preferred format for this diagram? And do you want actual hexes? That is what I have today, but other representations are trivial to make (the sqaures like the hexano board published here or points similar to Gipf, etc). Here are my hexano boards- sized for upright pyramids:
* http://www.willowpeterson.com/daddy/hexano-11x17.pdf
* http://www.willowpeterson.com/daddy/hexano-offset5x5.pdf
-JEEP 05:49, 1 May 2005 (GMT)
A double-sized, 4-sheet Mega Hexano board would work fine. I think if you were to make a board, Jeep, hexes would work better for this game than squares would. I'm thinking a 2" hex (14" total) board would work very well for this. A bit of extra room would be nice, since this game isn't supposed to be fiddly. If you're going to put the effort into making such a board, I would be very grateful. If course, the upshot is that the board could very easily be used for lots of other yet-to-be-designed Icehoue games, and I'm sure many others would also appreciate it. - Jeremiah 17:53, 1 May 2005 (GMT)
Here is the board in .GIF format. If you print it full size, then the hexes are 2" across (1.1547" at the base and the pieces fit pretty much perfectly, IMO. I split the board into 4 sections. The center hex is in all four sections to help you line things up. If people want it in different formats, colors, or orientations, let me know. I have a LOT of hex boards already made up. Feel free to upload them to the wiki.
* upper left
* lower left
* upper right
* lower right
* full board
-JEEP 00:01, 2 May 2005 (GMT)

Push Mechanic[edit source]

I'm wondering if the push mechanic is broken beyond repair in the current rules. Since you're allowed to push non-influence pyramids off of the board, it's possible that you could just go back and forth with your opponent. Neither of you will gain an advantage by doing this, but it could well happen, especially over the fifth influence pyramid of a given size. Perhaps the rule should be amended to allow you to only push your own pyramids off the board, and only a maximum of one pyramid? -- Jeremiah 22:27, 3 May 2005 (GMT)

It's not clear to me what the push mechanic is doing, exactly, in the current rules. Do all pushes start from off the board? Can a piece only push in the direction it's facing at the beginning of the player's turn? Can you push more than one pyramid at a time? Maybe you could go over that section and try to make it clearer. Could you include the start or end of a sample game? Thanks! -- Rootbeer 01:03, 4 May 2005 (GMT)
I've re-written this seciton of the rules, and I also just finished uploading several photos which hopefully make this a lot clearer. Thanks for the feedback. -- Jeremiah 01:14, 4 May 2005 (GMT)
Thanks for the quick response! I may understand the "push" now, but I don't see how you can reorient your pieces except for pushing them. Is there no other way to reorient a piece? -- Rootbeer 01:48, 4 May 2005 (GMT)
No, there's no other way. You can pick the orientation when you push them onto the board, but it can only be changed by pushing the piece. And this problem gets worse if you can't push pieces off the board, since they stick around (in a useless orientation, potentially) longer. Next time I play this I'm going to have to pay lots of attention to the push and orientation issues. I foresee massive tweakage in the future. Thanks again for all the feedback! -- Jeremiah 14:38, 4 May 2005 (GMT)
Suppose that, as an alternative to pushing a new piece onto the board, a player could use his turn to rotate any piece of his color, or remove one such piece from the board. Does that do anything useful? (Ideas are easy. Playtesting is hard. :-) -- Rootbeer 02:57, 6 May 2005 (GMT)

Playtesting[edit source]

Done any yet? - misuba 03:54, 12 Apr 2006 (GMT)

No, I haven't been focusing on this game - I've been focusing on Capstone lately, since it seems like a more promising design, and I have more fun playing it. -- Jeremiah 01:30, 13 Apr 2006 (GMT)