Talk:Oi! That's My Phish!

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(Barely) Derivative Work[edit source]

Other than the bonus phase, these are the same rules as Hey, That's My Fish, so this should really be a port of HTMF rather than a "new game". - Cerulean 00:37, 14 October 2011 (UTC)

As is, this barely counts as an Icehouse game. Since the pyramids never stack, nest, or point, the pyramids aren't even necessary. Even size is irrelevant... they're just being used as pawns. You could "ice" this game up by giving each size its own movement rules, or allowing larger pyramids to stack atop rival smaller pyramids. - Cerulean 00:48, 14 October 2011 (UTC)

Number of Tiles[edit source]

The setup uses 24 tiles instead of 60, and it supports five players instead of just four. The consensus on BGG is that HTMF plays best with three, and gets claustrophobic with four or more. If the minimum number of tiles per player is 60/4=15, than 24 piecepack tiles will support only 2 players. Two sets of piecepack tiles would be enough to support three or four players. With five players, three pieces per player, and only 24 tiles, then there would be 15 pyramids on the board chasing 24 tiles. That's less than five tiles per player, meaning that such a session of OTMP would only give each player a few moves before it was over. It might even take longer to setup than to play. I suggest you require the game to use two sets of piecepack tiles for 3 or 4 players, or limit the number of pyramids assigned to each player. - Cerulean 00:37, 14 October 2011 (UTC)

Oops... overlooked the setup rule that 24 tiles only supports three. That's still 24/3=8 tiles per player, still half of what HTMF uses as a minimum. - Cerulean 00:51, 14 October 2011 (UTC)