Difference between revisions of "Talk:Juxtapose"

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: I have redeveloped this game so that it can be played with a [[Treehouse]] tube.  With the addition of color, and some movement restrictions, hopefully it is more playable. - [[User:Cerulean|Cerulean]] 19:06, 19 Feb 2006 (GMT)
 
: I have redeveloped this game so that it can be played with a [[Treehouse]] tube.  With the addition of color, and some movement restrictions, hopefully it is more playable. - [[User:Cerulean|Cerulean]] 19:06, 19 Feb 2006 (GMT)
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== Testing / Corner Problem==
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I tested the multicolor version this evening. We played twice, and each time the winner was surprised at their win. I won on the second turn basically by accident. It felt difficult to strategize, though that may just be because our minds weren't wrapped around the game yet. One thing about Juxtapose is that when the hole appears in a corner, the next player has no choices to make. Since only two pyramids are orthogonally adjacent to the corner, and one piece was just moved out of it (thus cannot be moved back due to the no-reversal rule), only one piece can be moved into the hole. If this is not deliberate, perhaps an exception to the orthogonal rule could be made to allow pyramids to move into corner-holes diagonally? --[[User:Kataclysm|Kataclysm]] ([[User talk:Kataclysm|talk]]) 21:27, 29 November 2019 (PST)

Latest revision as of 21:31, 29 November 2019

Number of players

Even though this game sounds possible for two or more players, six probably wouldn't enjoy it. I would change the number of players to "2–4", but I'm not sure what would be a good upper bound. What do you suggest? -- Rootbeer 01:11, 13 May 2005 (GMT)

  • Good point. I think this game would behave like Volcano; with too many players, gameplay becomes too random. In a six-player game of Juxtapose, half of the players would only Drop two pieces. The game would likely be over before each player got five moves, and that's just not fun. Further, with 3 or 5 players, the player who Drops the first piece will also get to Swap first, and this gives a conceivable advantage to that player. Combining those two issues draws me to conclude that 4 players may be the upper limit of player quantity. But don't let that stop anyone from trying otherwise! - Cerulean 19:46, 13 May 2005 (GMT)

Stagnation Problem

After playtesting this one a few times myself now, I'm disappointed to see that Juxtapose ends up in a fierce case of stagnation. It is nearly impossible to set up a victory move that your opponent won't get a crack at first. One either has to hope your opponent is blind enough to miss a winning move, or stay away from victory if at all possible. The only viable strategy I've seen is to manipulate the board so that any move your opponent could make will set up a winning move for you. In practice this has been downright impossible though.  :( - Cerulean 13:04, 26 Aug 2005 (GMT)

  • P'rhaps there should be a "No Rectractions" rule ie if player 1 swaps X and Y, 2 can't swap X and Y back again.--ManyHills 11:18, 27 Aug 2005 (GMT)
I have redeveloped this game so that it can be played with a Treehouse tube. With the addition of color, and some movement restrictions, hopefully it is more playable. - Cerulean 19:06, 19 Feb 2006 (GMT)

Testing / Corner Problem

I tested the multicolor version this evening. We played twice, and each time the winner was surprised at their win. I won on the second turn basically by accident. It felt difficult to strategize, though that may just be because our minds weren't wrapped around the game yet. One thing about Juxtapose is that when the hole appears in a corner, the next player has no choices to make. Since only two pyramids are orthogonally adjacent to the corner, and one piece was just moved out of it (thus cannot be moved back due to the no-reversal rule), only one piece can be moved into the hole. If this is not deliberate, perhaps an exception to the orthogonal rule could be made to allow pyramids to move into corner-holes diagonally? --Kataclysm (talk) 21:27, 29 November 2019 (PST)