Talk:IceCubed

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Let's hear your feedback on this game[edit source]

You can hit me up here or at pumpkin_king4596@yahoo.com

Thanks Wyatt Hensley

Lots of rules clarifications.[edit source]

I'm TOTALLY confused.

If you roll a red with a small or large, what pieces can you move? Any piece, or just a red small/large?

With capturing: How? Using the same example roll, what pieces can I capture? With what?

Are the pieces shared, like IceSickle?

When you steal from an opponent to place a piece, where do you take it from? Their strip?

What do you mean when you say you can move pieces within your strip that are "sufficiently supplied"?

With movement, what do you mean by "up to as many spaces as available (per die roll)"?

How exactly do you capture? Just by stacking, or by moving off a stack?

Lots of rules clarifications: Reply[edit source]

Thanks for the feedback! I have been checking back on this site daily in hopes of some play testers. Please also let me know if there are anymore visuals that could be made for easier clarification. I will be posting up the changes/clarifications to the rules later today. Take a look back later today, if you can, and let me know if the changes are clear enough.

Thanks Wyatt Hensley

If you roll a red with a small or large, what pieces can you move? Any piece, or just a red small/large?

Rolling a red with a Pawn and Queen piece will allow you to only capture with a Drone (of any color). You can move any piece you want, following the movement allowances set up in Launchpad23. This is what allows you, and other players, to stack up pieces on the boar, without capture, so as to hide much needed pieces from other players.

With capturing: How? Using the same example roll, what pieces can I capture? With what?

You can capture any piece, but only with the type of piece that is not showing. In the example above, only the Drone (of any color) can capture pieces.

Are the pieces shared, like IceSickle?

Oh yes! Once pieces leave the players Supply Strip (I still don't like this name) then they are open game for others to command.

When you steal from an opponent to place a piece, where do you take it from? Their strip?

I was playing this the other day and I was contemplating on adding in the ability to steal from the other player strip. The original idea was to only be able to take from the players secured pieces off the board. In the Supply Strip, the player will constantly be stacking pieces upon one another to keep them away from other players or to make room for more pieces to Supply to the board.

What do you mean when you say you can move pieces within your strip that are "sufficiently supplied"?

I might need to change this wording... sounds funny... In the end, only Queens and Drones will be able to moved around in the Supply Strip (due to the left and right movement while the Pawns can only move diagonally). Pieces cannot jump over one another, but need to nest upon one another before moving into the squares beyond. I will try to make a visual example of this before Wednesday next week.

With movement, what do you mean by "up to as many spaces as available (per die roll)"?

If you do not have IceDice, then you might not have the rules for Launchpad23. I will need to put up the visuals that they use for their movement to better show how movement is conducted in this game. The color die itself is equal to one space of movement all the time, unless the Atom symbol is rolled, to which the player is given an additional movement point. On the die showing pyramids, movement is allocated according to how many pyramids are showing on the die (two pyramids is equal to two spaces of movement, one pyramid is only one space, etc.)

How exactly do you capture? Just by stacking, or by moving off a stack?

Pieces are to be captured in the same manner that they are in Martian Chess. However, in this game, players will come face to face will large stacks of pyramids on the board, especially in a four player game and the players are exceptionally greedy, where only the upper most pyramid on the stack can be secured. Once a capture has taken place, then the remaining movement points for that player have been exhausted.

  • Thanks! Now it's so clear! tudd 18:19, 10 July 2011 (UTC)

Slight image error[edit source]

The example picture for the Ice Tray being full shows a pawn moving horizontally to make room. They go diagonally, don't they? tudd 18:24, 10 July 2011 (UTC)

Slight image error: REPLY[edit source]

The example picture for the Ice Tray being full shows a pawn moving horizontally to make room. They go diagonally, don't they? tudd 18:24, 10 July 2011 (UTC)

You are most observant and correct! I will need to redo the image when I hit work tomorrow ( I have the files saved there). I had made this prior to keeping to the Martian Chess movement rules, and did not change all images accordingly. I will also need to change the image on the very bottom. Originally you would have had to had moved off of a piece and back onto it to capture it (if the piece being moved were capable of capturing). In actuality if the piece were already on top of a piece, and the player wished to capture that piece, then they could capture it then and there with no movement required. Though after the capture their turn is over.

Again, thanks for the keen eye and critical input!

Wyatt Hensley

Slight image error: REPLY: REPLY[edit source]

Almost fixed! Just Step 2 was fixed. Steps 1 and 3 still show a small. I'll try to test this game out, if I can find another person that wants to play! I am pretty good at playing games by myself, playing all the players at once. I'll sound like those announcers at sports games, but I'll describe and make each move. Kind of silly, I think.


Slight image error: REPLY: REPLY: REPLY[edit source]

Haha, yeah I was working on it right at the end of lunch and right after I posted it up I noticed that the text still reflected Pawns and not the black Drone... ugh. But thank you for taking the time to look at this game! I hope, and that is a very loose ended hope, to have these changes set into stone by tomorrow/Friday. After some play testing in 2-player mode, my wife and I feel that this game would shine more in a three+ player setting by allowing the players to trounce on one another a little more.

I know what you mean by playing all of the players by yourself, that was how I formulated the rules for this one. My daughter was wondering why I was playing by myself and talking to myself.. ;-).

Thanks for taking time out of your day to test this one out and for the input!