Talk:Hexano

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This was independantly developed by Joe Peterson as Mini-Hexano, without the one full tree rule. That rule makes the game playable.

Other interesting board topologies that I will soon try are 5x5 offset hexes

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And 6x6 offset hexes... which might take some time.  ;) -JEEP

Playable?[edit source]

Somebody above said "That rule makes the game playable." Are you saying that omitting that rule makes your Hexano playable? Or something else?
Please always sign your posts on talk/discussion pages. Typing four tildes after your comment ( ~~~~ ) will insert a signature showing your username and a date/time stamp, which are both very helpful, since messages are not listed chronologically. Rootbeer 06:06, 29 Apr 2005 (GMT)

That was me (it's signed, just not clearly...). The addition of the rule that you must have a full tree makes the game playable. The version I developed was identical except for that added rule. My version was terribly short and no fun to play. -JEEP 07:32, 29 Apr 2005 (GMT)

Thanks for the clarification. And don't take the note about the tildes too seriously. That's just something to put into a Talk: page whenever you can't see right away who's saying what, so that newcomers will know to sign their postings. But please edit {{{tilde}}} if what it says seems harsh. Cheers! Rootbeer 08:19, 29 Apr 2005 (GMT)

I never knew about Joe Peterson's version. I suspected I wasn't the first to think of it, but never saw anything out there. The rationale for the full-tree requirement in my version was to slow the game down. I like Mega Volcano over Volcano for much the same reason - it's harder to get ahead in terms of points while still progressing towards getting all the colors - the game is "slower", making it a bit more of a tactical challenge. Jeremiah 19:41, 29 Apr 2005 (GMT)

I understand and wish I'd thought of it. I had given up on this board topology. I hadn't made my rules public for this game because I didn't think it was any good. I was surprised that they hadn't been created, so I created it- then I found that they had been. Wiki's are good. Any suggestions on the various boards? I like the offset boards a lot, but haven't playtested them enough yet. -JEEP 20:14, 29 Apr 2005 (GMT)
I'll have to give the offset 5x5 topology a try. I've never even considered something like that. It seems like it would be quite a nice idea. I'm also thinking that we should start discussing board topologies in general, beyond the scope of Volcano-style games. I've created an entry here: Game Board Topology - Jeremiah 22:56, 29 Apr 2005 (GMT)

Playtest results[edit source]

As I said before, I had given up on this when I came up with it. Then I saw the additional requirement to have a tree. I played it once and it was much better, so I decided to try it again. We playtested Hexano at lunch today. The requirement for a full same-color tree does help the game a lot; however, it's still too easy to move around. There is little that can be done to impede your opponent. And w/o playing for points, you don't really care if you set up double captures. Even if you do count points, it's not quite there yet. So we tried another variation: 6 colors with 3 of each color + 1 additional red nest.

It worked out pretty well. Playing to go out seems to be better than playing for points. With only 4 caps, it was a lot easier to make some defensive placement of caps before you erupt anything. Overall, it played much better. The 6 colors was a nice way to extend the game. It makes me think that 4 colors with only 4 caps would be a good thing to try.

Things left to experiment with: Hexano rules with 5 nests of YGB and 4 nests of red with caps. After seeing how much only having 4 caps helped reduce maneuverability, I think this is a worthy thing to try. 134.134.136.2 20:40, 31 May 2005 (GMT) This was me... -JEEP 21:15, 31 May 2005 (GMT)

Four caps seems like a significant improvement to me, to the point where it ought to be incorporated into the principal rules. --Carthoris 01:20, 25 January 2012 (UTC)