Talk:Binary Homeworlds

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Revision as of 10:37, 11 March 2020 by JorWat (Talk | contribs) (Inventor)

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Why Separate?

Does Binary really need a separate page aside from the main page about Homeworlds? - Cerulean 13:09, 25 July 2007 (EDT)

It's a different game entirely, so I'd say it does. Further, once a game "variation" has different piece requirements or player numbers, it can't be listed under the same sorting categories or in the same table cells on What Can I Play?. Further still, a variation could have totally different attribution, credits, or copyrights. By the time you try to clarify all that in sections on a single, catch-all page, it's gonna be a mess.
Besides, a "new page" is still just a few bytes on the wiki, compared to a "new section" on the main game's page. So even in terms of resources, there's no real significant cost. But in terms of sortability, attribution, and reference, to merge a major variation into the main game page has a very real cost in utility. In short: leave it as is, please; it's perfect. We've got bigger fish to fry. --David Artman 13:23, 25 July 2007 (EDT)


I thought that Andrew Looney was the inventor of this variant, Binary Homeworlds? Cuc (talk) 03:51, 10 March 2020 (PDT)

Basically the only differences between Homeworlds and Binary Homeworlds are that you don't have Good and Evil hidden roles, and you use fewer pieces. If Andrew decided those changes, then add him as a co-creator, I guess, but it's still John's game. JorWat (talk) 10:37, 11 March 2020 (PDT)