Stack Control

From IcehouseOrg
Revision as of 19:51, 9 December 2016 by Glutnix (Talk | contribs)

Jump to: navigation, search
Stack Control
Designed by Robert Dudley
Capture and eliminate enemy pyramids so that you control the most stacks.
:Players Players: 2 - 5
:Time Length: Medium?
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 5
Pyramid trios:
Monochr. stashes: 5
Five-color sets: 5
- - - - - - Other equipment - - - - - -
Chess Board
Setup time: 3 minutes
Playing time: 20 minutes
0.333 Hr
- 30 minutes
0.5 Hr
Strategy depth: High
Random chance: none
Game mechanics:
Theme: abstract
BGG Link: 73113
Status: complete? (v1.0), Year released: 2987

What You Need

Stack Control is a game for two to five players. You will need either five Rainbow or five Xeno stashes and a chess board to play.


Make one tree of each color. These are the scoring trees. Set them aside for now.

Randomly place the sixty remaining pyramids on the board. Place one pyramid in each non-corner space.

Choose a player to select a scoring tree first using a method of your choice. Starting with this player, each player chooses one scoring tree and places it in front of himself. If playing with fewer than five players, remove the unused scoring trees from the game.

After each player has chosen a scoring tree, the player who chose a scoring tree last moves first.

Stack Movement

Stacks consist of one or more pyramids in a space. Stacks move a number of spaces equal to the pip count of the top pyramid of the stack. Stacks can move orthogonally or diagonally, but must go in a straight line.

Each turn a player must move one stack on top of another stack. Players may move any stack regardless of which color is on top. A stack can move over both other stacks and empty spaces before landing on top of another stack. Pyramids in a stack may not leave the stack except by capturing.

Players take turns moving one stack each until no further moves are possible.


If at any time a stack contains three or more pyramids of the same size, remove all of those pyramids in that stack from the game. Do not change the order of the remaining pyramids.

Winning the Game

If at any time all pyramids the same color as a player's scoring tree are removed from the game, that player is eliminated.

If only one player remains in the game, that player is the winner. Otherwise, add up the total pip count of stacks controlled by each player. The player whose scoring tree is the same color as the top pyramid of a stack controls that stack. Uncontrolled stacks are not scored for any player. The player with the highest total score wins.

If at the end of the game no player controls any stacks, remove one pyramid from the top of each stack. Repeat until at least one stack is controlled by a player.

Additional Languages

Stack Control (Polish)

External Links

Featured in Pyramid Arcade 22 More Great Games
Little Else Required
Apophis · Egyptian Solitaire · Freeze Tag
Gleebs and Grues · Logger · Timelock · Penguin Soccer
More Pyramids Required
Icehouse · Quicksand · Torpedo · Undercut
More Pyramids + Other Stuff Required
Alien City · Blam! · Builders of R'lyeh · Gnostica
Pikemen · Pylon · RAMbots · Stack Control
Subdivision · Synapse-Ice · Zendo