Pyramids in my pocket

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Pyramids in my pocket
Designed by Julien Griffon
A variation on Drip, in which a player tries to guess which pyramids the other has hidden in his pocket.
:Players Players: 2 - 2
:Time Length: Fast?
:Complexity Complexity: Easy
Trios per color: 2
Number of colors: 3
Pyramid trios:
Monochr. stashes: 3
Five-color sets: 2
- - - - - - Other equipment - - - - - -
1 Treehouse tube, 1 opaque bag, a piece of clothes with a pocket (or another opaque bag)
Setup time: 1 minute
Playing time: 5 minutes
0.0833 Hr
- 10 minutes
0.167 Hr
Strategy depth: Low
Random chance: Medium
Game mechanics: stacking
Theme: Abstract
BGG Link: http://boardgamegeek.com/boardgame/106779/pyramids-in-my-pocket
Status: complete? (v1.0), Year released: 2987


This game has been designed to be playable in a bus or in any situation where no table is available.

Goal

One player, the Disciple, must find out which pyramids the other has hidden in his pocket, while the other, the Master, tries to prevent the first from guessing.

Setup

Take 6 pyramids (2 small, 2 medium, 2 large) in each of 3 different colors and put all 18 pyramids in the opaque bag. The Master secretly takes out three pyramids of any sizes and colors and puts them in his pocket. He then keeps the bag in hand.

The Disciple holds the Treehouse tube in one hand, between both players, with its mouth upwards.

Play

The Disciple goes first. On his turn, he must ask the Master a pyramid of any size (small, medium, large) or color. If one or more pyramids of this size or color remain in the bag, the Master must give him one. The Disciple must then drop it in the tube, in the orientation he wishes. His turn is then over. If no pyramid matching the Disciple's request is available, they must specify another size or color, unless they have discovered which pyramids are hidden.

On his turn, the Master can take any pyramid from the opaque bag and give it to the Disciple for him to drop it in the tube, in the orientation he wishes.

Game end

The game ends either when the Disciple announces which pyramids are in the Master’s pocket (Disciple wins if his announcement is right, and he is only allowed one try), or when a pyramid reaches over the edge of the tube (Master wins).

Designer's note

After playtesting this a few times with different sets of pyramids, I'm still not sure how many pyramids should be used and hidden, but 18 and 3 seem to work fine. Any feedback appreciated.

External links