Power Tower

From IcehouseOrg
Jump to: navigation, search

Under development


This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.


Power Tower
Olle Johansson
Build high towers by taking over pieces from other towers.
:Players Players:
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 1/player
Pyramid trios:
Monochr. stashes: 1/player
Five-color sets:
- - - - - - Other equipment - - - - - -
None
Setup time: Quick
Playing time:
Strategy depth: Low
Random chance: None
Game mechanics:
Theme: Stackable icehouse pieces
BGG Link:
Status: complete? (v1.0), Year released: 2987
Credits: Martin Ackerfors for comments.


Summary

Build high towers by taking over pieces from other towers.

Objective

The goal of the game is to be the player with most points in their towers at the end of the game.

Preparation

Each player starts with 5 towers built from one stash, each having a Large, Medium and Small, from bottom to top.

Play

The starting player is chosen randomly. During their turn a player must take over a piece if they can do so. Taking over a piece is done by moving a piece from an opponent's tower which has less points worth of pieces than the tower the piece will be moved to. If the piece is in one of the player's own towers, there are no restrictions, it is even possible to create new towers with pieces taken from the player's own tower.

Winning the Game

When no players can take over any more pieces the winner is the player which has the most points worth of towers. Pieces are worth as many points as they have pips.

Additional Comments

When playing with two players there is a big risk that there will be a situation where one player will not be able to do anything because the other has a larger tower.

Credits and Copyright

http://creativecommons.org/images/public/somerights20.png

This game is licensed under a Creative_Commons License and is copyrighted © 2006 by me, Olle Johansson