Outgrow

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Under development


This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Outgrow
Kevin Jackson-Mead
http://gameshelf.jmac.org/outgrow.jpg
Each player represents a fungal colony, trying to outgrow the other colonies in the limited space available.
:Players Players:
:Time Length: unknown
:Complexity Complexity: unknown
Trios per color: 5
Number of colors: 4
Pyramid trios:
Monochr. stashes: 4
Five-color sets:
- - - - - - Other equipment - - - - - -
Chess Board.
Setup time: 1 minute or less.
Playing time:
Strategy depth: High
Random chance: None
Game mechanics:
Theme: Fungal colonies
BGG Link:
Status: complete? (v1.0), Year released: 2987


Setup

Each player places a medium piece from his stash in a corner of the chess board. Randomly determine the first player.

Gameplay

A player may make one action per turn. There are four allowable actions:

  1. Grow a small piece into a medium piece.
  2. Grow a medium piece into a large piece.
  3. Make a medium piece spawn. Place two small pieces orthogonally adjacent to the medium piece, then replace the medium piece with a small piece (if you run out of small pieces, use a medium on its side to represent a small).
  4. Shoot off a spore from a large piece. Place a small piece up to three spaces away from the large piece in a straight line, either orthogonally or diagonally, then replace the large piece with a medium piece.

The one constraint is that you may not occupy a space that is already occupied.

Game end and winning

The game ends when there are no more empty spaces on the chess board. The winner is the player occupying the most squares. If there is a tie, then the winner is the tied player who has the larger pip count (small = 1, medium = 2, large = 3). If there is still a tie, then the winner is the tied player who had the fewest number of turns.