Nomice

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Nomice
Glenn and Chrystal Overby
An Icehouse/Nomic hybrid game.
:Players Players:
:Time Length: unknown
:Complexity Complexity: High
Trios per color: At least 1 per player, or as established by players
Number of colors: At least 1 per player. The more, the better for a dynamic game
Pyramid trios:
Monochr. stashes: At least 1 per player. The more, the better for a dynamic game
Five-color sets: At least 1 per player, or as established by players
- - - - - - Other equipment - - - - - -
As decided per game
Setup time:
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme:
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BGG Link:
Status: complete? (v1.0), Year released: 2987


Nomice and Pure Nomice offer instructions on how to begin an Icehouse/Nomic hybrid game.

[I've linked to the original Icehouse/Nomic game, as found on Archive.org. Some knowledge of Nomic will be helpful. Assume that any given game that links Nomic and Icehouse will consist of a proposed rules (what's considered a "turn" in Nomic) and some manipulations of the Icehouse pieces (probably not unlike some actions taken in other icehouse games but instead established by the players). While I, for one, advocate for "variants" and certain "understandings" before undertaking a nomic/icehouse hybrid, these rules offer an introduction to the concept in their purist form. Nihilvor]

External Link

Nomice.

Information on Nomic.