|Glenn and Chrystal Overby|
|An Icehouse/Nomic hybrid game.|
|Trios per color:||At least 1 per player, or as established by players|
|Number of colors:||At least 1 per player. The more, the better for a dynamic game|
|Monochr. stashes:||At least 1 per player. The more, the better for a dynamic game|
|Five-color sets:||At least 1 per player, or as established by players|
|- - - - - - Other equipment - - - - - -|
|As decided per game|
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|Status: complete? (v1.0), Year released: 2987|
Nomice and Pure Nomice offer instructions on how to begin an Icehouse/Nomic hybrid game.
[I've linked to the original Icehouse/Nomic game, as found on Archive.org. Some knowledge of Nomic will be helpful. Assume that any given game that links Nomic and Icehouse will consist of a proposed rules (what's considered a "turn" in Nomic) and some manipulations of the Icehouse pieces (probably not unlike some actions taken in other icehouse games but instead established by the players). While I, for one, advocate for "variants" and certain "understandings" before undertaking a nomic/icehouse hybrid, these rules offer an introduction to the concept in their purist form. Nihilvor]
Information on Nomic.