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Jason Troutman
"Chop down trees, erect buildings, make money."
:Players Players: 2 - 4
:Time Length: Medium?
:Complexity Complexity: Easy
Trios per color: 5
Number of colors: 3
Pyramid trios:
Monochr. stashes: 3
Five-color sets:
- - - - - - Other equipment - - - - - -
Chessboard or megavolcano board
Setup time: 2 minutes
Playing time: 10 minutes
0.167 Hr
- 40 minutes
0.667 Hr
Strategy depth:
Random chance: High
Game mechanics: Alignment
Theme: Real Estate
BGG Link: 40987
Status: complete? (v1.0), Year released: 2987

This is a Monopoly-inspired game with pyramids. It offers more limited resources and a quicker game duration than the Parker Bros original.


See the designer's page for complete rules.


Larger Boards

The published rules suggest: "Use an Icehouse set (set of 4 colors with 5 trios) to create a bigger board. Place the trees surrounding the center 16 squares on the chessboard." This variant works very well. The "Free Parking" pyramids that were formerly placed at the outer corners during play of the standard rules can instead go to the corners of the interior four-by-four grid.

Martianopoly variant setup for 4 full stashes

A related variant, using 7 colors with 3 trios each (but only 2 trios for the seventh color), is not as satisfying. The tendency in that game is for the Bank to eventually own all of the properties (i.e. players are tied with 0-2 pyramids of any color, so all rents are paid to corner squares), and the "winner" is merely the last player not to fail -- still evidently doomed when the penultimate player goes down. (Regardless of whether this version more accurately models the mechanics of capitalism, it is less fun to play!)

Martianopoly Mayhem

The random Chance and Community Chest card actions in the original Monopoly inspired this further variant by Carthoris Pyramidos. It adds the following rule:

If there is no pyramid available to collect when a player lands on a corner space, the player rolls a die (conventional or Treehouse) and consults the following table.

Martianopoly Mayhem Roll
d6 Treehouse Result
1 TIP Windfall: Take a pyramid off the top of any tree on the board. If none are available, take it from another player: select a color and take the smallest pyramid the player has in that color.
2 AIM Free Canal Ride: Move forward to the nearest space with pyramids of the color that is most numerous in your own inventory. Take from a tree, add to a nest, or pay rent, as usual.
3 DIG Pay Fine: Pay one pyramid (of any size or color) to a corner space (the same space used to make payments for ties).
4 SWAP Wheel and Deal: Exchange any pyramid of your own for a same-sized pyramid of another player.
5 HOP Vacation Travel: Move to the opposite corner of the board. Collect a pyramid if there are any there, but don't roll the Mayhem die again.
6 WILD No Rest for the Martian: Roll the number die and move again.