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Ryan Hackel
Players play a 'tic-tac-toe'-like game using a 4x4 board and a single stash of pieces from a common pool.
:Players Players:
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: [[Number of colors::1 Treehouse set]]
Pyramid trios:
Monochr. stashes: [[Stashes::1 Treehouse set]]
Five-color sets:
- - - - - - Other equipment - - - - - -
4x4 board
Setup time: barely
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: abstract
BGG Link:
Status: complete? (v1.0), Year released: 2987

Under development

This game is currently under development, in the Nearly Complete stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

What if.... you could place an X or an O during a game of tic-tac-toe?

Juxtapose is a four-in-a-row game in the spirit of Martian Tic-Tac-Toe, Tic Tac Doh!, and Hextris, using only a single Treehouse set.

What you need


The pyramids should be placed somewhere off the board, in easy reach of all players.

The player who has the oldest nickname goes first.


Juxtapose is played in two stages: Drop and Slide.

Drop it!

On each player's turn, he or she chooses one pyramid from the stash and places it on an unoccupied square of the board. Yep, it's just that easy. Once the last unplayed pyramid is placed, the Slide phase begins.

Slide it!

On each player's turn, he or she may either:

  • choose two pyramids that are on adjacent squares of the board (two squares are adjacent if they share a side or a corner). Those two pyramids switch locations.


  • move a pyramid into an unoccupied square from an adjacent orthogonal square, but not the piece that was last moved.

Winning the Game

There are two winning conditions in Juxtapose. The winner of the game is the first player to:


  • line up all three pieces of one color consecutively in a straight line, either orthogonally or diagonally. Ta-da!

Note: For purposes of forming a line, the board is considered NOT TO wrap around. That is, opposite board edges are not adjacent, and opposite corners are not adjacent. Thus a line of pieces that crosses over a board edge cannot count for victory.

Credits and Copyright

Juxtapose, v1.50

14 February 2006

designed by Ryan Hackel and placed on the IcehouseGames.org wiki.


Comment and Questions

  • This is my second Icehouse game design! - Cerulean
  • Comments and suggestions on improvements are welcomed at Talk:Juxtapose.
    • Thanks for the input!