Iceships

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Iceships

Introduction:

This is just an idea for a icehouse game I have that I want to work on but don't have the resources to do. Still getting all the rules written down here so ignore this entry for the time being please. If the name Iceships is taken let me know. - Eugman

Requirements:

Method for picking a color Uno deck or four-sided die works well for this. Volcano board. 4 Icehouse stashes. 4 players.

Setup:

Lay out the Volcano board. Give each player one small of each color and a fifth small to be used as a pawn. Put the the rest of the pieces on some spot easily reached. Everyone puts his or her pawn in his or her respective corner - this is your ship. With your four non-pawn smalls, make a square shape. These are your ship's attributes - each color represents an upgrade. Red = attack, Yellow = movement, Blue = defense and Green = cargo.

Play:

Each play goes around taking turns doing the following:

Move or Mine A player may either move a number of spaces equal to the number of pips on his or her yellow pyramid, or may roll the four sided die and pick a piece of the rolled color from the stash and put it in his or her cargo. Cargo limit is 2, plus the pips on your green upgrade.

Trade or Trash A player may either trade with a player or port or attack a player.

If this design is truly orphaned, let's get to thinking: what does trading with a port mean? How do ships' attack and defense attributes resolve into combat? How does cargo become an upgrade? (I have an idea on the latter: take a whole turn to swap an upgrade piece for a cargo piece, do nothing else that turn) - misuba 20:12, 22 Jun 2005 (GMT)

As a note, I used the name "Iceships" for an Icehouse PBM game I planned a long time ago. I've since decided it wasn't a good idea, and official yield the name. -Zachary Vance