Difference between revisions of "Icebomb Arena"

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Revision as of 13:50, 9 April 2012

This game is missing an infobox. If you're familiar with this game, feel free to fill one in.

Icebomb Arena was designed by Christopher Hickman in 2004, inspired by elements of Bomberman, RoboRally, Jyhad, and Wiz-War. It requires one stash per player, a chessboard, and some bookkeeping objects.

External Links


Entered in the Icehouse Game Design Competition, Winter 2005
Winner: Hextris 2nd: Blam! 3rd: A-A-Arctic Kettering
4th (tie): Influence and Synapse-Ice 6th: Quintazone 7th: Martian Race
8th: Icebomb Arena 9th: What Blind Ninjas? 10th: Ice Soo Sorry 11th: StarRunners