Elemental Towers

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Revision as of 00:21, 15 September 2019 by imported>Kataclysm
Elemental Towers
Nick Sula
A solitaire game played with an Aquarius deck
:Players Players: 1 - 1
:Time Length: Medium
:Complexity Complexity: low
Trios per color: 5
Number of colors: 5
Pyramid trios:
Monochr. stashes: 5
Five-color sets:
- - - - - - Other equipment - - - - - -
Aquarius Deck
Setup time: 2 minutes
Playing time: 15 - 25
Strategy depth: medium
Random chance: medium
Game mechanics:
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BGG Link: Elemental Towers
Status: Complete (v1.0), Year released: 2018


Elemental Towers

A solitaire game played with an Aquarius deck

Materials Needed

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45 Pyramids in five colors
  • 45 pyramids
  • Aquarius deck (first edition, containing 5 goal cards, 15 action cards, and 40 element cards)

Premise

The trumpets have sounded, the fires are lit, and the Elemental Tribes are heading to the celebration! You have thirty days to harness the power of the elements to build towering crystal shrines as tributes. Can you impress the chieftains? The strongest Tribes award the most prestige, so make haste to complete your Elemental Towers!

Goal

The object of the game is to score points by building towers of pyramids. Towers that are the color of the most highly valued elements at the end of the game will score the most points. As you play cards to the table, placing matching elements side by side will allow you to build pyramids and move them from space to space to form towers. Try to achieve the highest score you can before the deck runs out!

Setup

Setup

  • Shuffle the 5 goal cards and lay them face up in a vertical line to form the scoring row. Their positions from top to bottom represent the score value of each element: values 5,4,3,2,1.
  • Shuffle the rest of the cards, and deal yourself a facedown deck of 30 cards. Put the remaining cards back in the box.
  • Draw one card and place it face up in the center of the table. If it is an action card, shuffle it back into the deck and draw again until you draw an element card.
  • Have the supply of pyramids nearby.

Gameplay

Gameplay Each turn, you draw and play one card.

  • If you draw an element card, add it to the arrangement on the table. Cards must be placed exactly edge-to-edge with another card, aligned in the same direction (not perpendicular). You gain power if you play a card so that its elemental panels match adjacent panels (see “Elemental Matches”), but it is not required to play cards so their elements match.
  • If you draw an action card, resolve the action immediately (see “Resolving Action Cards”), then discard the card. The game ends after you play the last card in the deck.

Towers

A tower is a stack of 2 or 3 pyramids, all the same color but different sizes.
A complete tower a tower of 3 pyramids, all the same color, one pyramid of each size (small, medium, large).

Towers are formed by moving smaller pyramids onto larger ones. A tower moves as a single unit, and is the only way that more than one pyramid can occupy a single space. The goal of the game is to form complete towers of the highest scoring elemental colors.


Different Kinds of Towers
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Towers A complete tower