Ice Soccer

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Under development


This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Created in August, 2007

HOLDING PAGE

I have this idea for a pyramid soccer game that works something like Subbuteo.

I'm thinking basic position play plus some effect due to pyramid size: maybe determines who wins a tackle attempt, or determines the "range" within which a piece can "receive" a pass that doesn't directly hit it.

Summary:

  • Position pieces and ball for kick-off.
  • Take turns flicking a piece:
    • Basic move - Piece doesn't hit an opposing piece (else Foul) or the ball (else Tackle Attempt).
    • Dribble the ball - Ball doesn't hit an opposing piece, and your piece ends up within its "range" of the ball after all motion ceases.
    • Pass to another piece - Ball hits recipient piece without hitting an opposing piece and ends up within the recipient piece's "range."
    • All tipped over pieces are set upright (by pivoting at base edge in contact with table) at the end of their player's subsequent turn (ball possition is unaffected by tipping a piece).
  • Attempt to tackle by flicking a piece into an opposing piece in possession of the ball (or the ball itself).
    • Foul if you knock the opposing piece flat.
    • Tackle won by largest piece; tie goes to piece in possession prior to the Tackle Attempt.
  • Flick-kick into the goal (past the keeper?) to score:
    • Must be past Shooting Line: half way between goal and midfield.
    • Reset to opening position afterwards.
  • Timed game or play to predetermined score.

More to come....