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Designed by Jason Spears & Erik Oosterwal
Players jump their pyramids across the board in an attempt to get a piece into their opponent's start space.
:Players Players: 2 - 3
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 2 or 3
Pyramid trios:
Monochr. stashes: 2 or 3
Five-color sets:
- - - - - - Other equipment - - - - - -
Poker Chips
Setup time: 1 minute or less
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: Abstract
BGG Link: IceFrogs
Status: Complete (v1.0), Year released: 2008

IceFrogs is an abstract strategy game for 2-3 players. (More players may be possible but it needs to be tested.) Players jump their pyramids across the board in an attempt to get a piece into their opponent's start space.


36 Poker Chips (1"-1.5" in diameter is best.) Each player gets 15 pyramids in a single color, 1 stash, (5 small, 5 medium, 5 large.)


Lay out the 37 poker chips per the diagram. The light green circles are the start spaces. Pick a player to go first. (The tallest, flip a coin, highest roll on a die, whatever.) Images for the boards are rough, nicer images to come later.

Setup for 2 players:

Setup for 3 players:

Game Play

Each turn a player may move a pyramid already on the board or place a new pyramid from their supply on their start space and then move this new pyramid. If they have no pyramids in their supply, they must move a pyramid on the board. A piece may not be left on the start space.

A pyramid may be moved one space to an adjacent space. A pyramid may also jump over one space containing one or more pyramids, so long as the top pyramid in the stack is of equal or smaller size. A pyramid may not jump over a pyramid larger than itself. A pyramid can jump in any of the six directions and can move to the start space, so long as it doesn't end the turn there.

A player may choose to place their pyramid on top of a pyramid of equal or greater size. It is not allowed to place a pyramid on top of a smaller pyramid. From one space, a pyramid may move over one other occupied space to land on the space after the occupied one. If this space was occupied, the player's turn is over. If this space was empty, the pyramid may move again to jump over another pyramid or be placed on top of an adjacent pyramid.

Only the top most pyramid in a stack may be moved. With this it is possible to trap an opponent's pyramid on a space.

Game End

The game is won by the first player to move a pyramid into their opponent's start space.

This work is distributed by Jason Spears & Erik Oosterwal under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.