|A game of strategy involving theft and two players.|
|Players:||2 - 2|
|Trios per color:||5|
|Number of colors:||4|
|- - - - - - Other equipment - - - - - -|
|One Chessboard, one six sided die.|
|Setup time:||1 minute|
|Playing time:|| 5|
5 Min- Unknown
"Unknown" is not a number.
|Game mechanics:||Steal, Run|
"" cannot be used as a page name in this wiki.
|Status: complete? (v1.0), Year released: 2987|
|Created in December, 2009|
Two opposing forces wage a war of the minds as they attempt to steal the "horde" of the other team. Each side has four "thieves" that are attempting to retrieve the treasure of the other team.
Number of players : 2
Icehouse Sets required : 4
Other equipment : Chessboard, One Die
To bring the enemy's black treasures back to your base before your enemy does the same.
Victory is achieved when one player has brought the enemy's 3 pieces back to their horde square.
HP denotes the number of hits a piece can take before being knocked out. Hp is tracked via pyramid size. Large pieces have 3 HP, medium have2 HP, and small have 1HP. As pieces take damage, they shrink in size. Pieces with 0 HP are removed from the field of play.
Player rolls die to determine AP available during turn.AP determines the kinds of actions you can take during your turn. Various actions can be performed with AP. Your turn is over when you AP is gone. Extra AP does not roll over into your next turn.
Player with the shorter last name goes first.
Roll the die to determine number of AP available
You can use AP to do the following
First Year Foundations Class Constructive Pastimes, 2009
|Around & Around|
|Behind Enemy Lines|
|Capture the Card|
|The Fast and Ferocious; or, Black Ice|
|Ice House Bowling|
|One Square at a Time to the Capture|
|Race to the Top|
|Tree House Rush|
|Tri-Prism Face Off|