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Jeremiah Wittevrongel
A variant of Volcano played on a hexagonal board instead of a square 5x5 one
:Players Players:
:Time Length: unknown
:Complexity Complexity: Medium
Trios per color: 5
Number of colors: 5
Pyramid trios:
Monochr. stashes: 5
Five-color sets:
- - - - - - Other equipment - - - - - -
hexagonal board (PDF available)
Setup time: 5 minutes
Playing time:
Strategy depth: Low-Medium
Random chance: None
Game mechanics:
Theme: Abstract
BGG Link:
Status: complete? (v1.0), Year released: 2987

Hexano is a variant of Volcano played on a hexagonal board. Instead of playing for points, players are racing to be the first to capture one piece of each color and one complete single-color tree.

Note: These rules assume you know how to play Volcano. They probably won't make sense if you don't already understand the rules for the base game.


Under development

This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

What you need

  • 5 Icehouse stashes, preferrably including black or white.
  • A hexagonal board (see below to download a PDF)
  • 2 players


Hexano is a tactical battle between two players. Players take turns moving caps around a playing area filled with volcanoes. This triggers eruptions of colored streams of lava onto the playing field. The object of the game is to capture a collection of icehouse pieces which includes one of every color, and one complete tree of any single color.


Using the four non-black stashes, create nineteen solid-color nests, and arrange them in a hexagonal layout as shown. Or, arrange them randomly in the same overall shape.

Initial Setup for Hexano

Figure 1: Initial Setup for Hexano

There will be five nests of each color, except for one color which will only have four nests. Place the five small black pieces on top of any five nests. Put aside the medium and large black pieces, as they will not be used.


The general mechanics of play are the same as those for Volcano. Please refer to those rules for guidance on how the caps move, how eruptions occur, and when eruptions stop. All of these rules are stay the same in Hexano.

The major difference between this game and Volcano in terms of mecahnics is the shape of the playing field, and the directions you may move the caps. Caps can be moved to any adjacent volcano or empty space. Given the hexagonal arrangement of the board, this means there are at most 6 possible moves for a given cap (as opposed to 8 in Volcano).

Winning the Game

The first player to capture one piece of each of the four colors, including at least one full tree of any single color is the winner.

Unlike Volcano, there are no points in Hexano.


Credits, Copyright, and Licensing


This game is licensed under a Creative_Commons License and is copyrighted © 2005 by me, Jeremiah Wittevrongel

The game boards linked in the Resources section are licensed for use on this Wiki and elsewhere.