Hexachess

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Under development


This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.


Hexachess
Designed by Erik Oosterwal
Chess on a hexagonal board.
:Players Players: 2 - 3
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 2 or 3
Pyramid trios:
Monochr. stashes: 2 or 3
Five-color sets:
- - - - - - Other equipment - - - - - -
Poker Chips
Setup time: 1 minute or less
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme:
"" cannot be used as a page name in this wiki.
BGG Link:
Status: complete? (v1.0), Year released: 2987


Number of Players

This game can be played with either 2 or 3 players.

Equipment

1 stash per player.
61 poker chips for a two player game, or 91 poker chips for a three player game.

Game Board Setup

X and Y show the location of the home spaces of the two players. The board arrangement for a 3 player playing area is shown below.

       . . . . .
      . . . . . .
     . . . . . . .
    . . . . . . . .
   X . . . . . . . Y
    . . . . . . . .
     . . . . . . .
      . . . . . .
       . . . . .

Arrangement of Pieces for Two Players

A hexagonal playing area can easily be made for a 2 player game using 61 poker chips. Players choose opposing corners as their starting point and place their pyramids as shown below.

           1 . . . o
          2 . . . . x
         3 1 . . . o X
        3 2 . . . . x X
       3 2 1 . . . o x X
        3 2 . . . . x X
         3 1 . . . o X
          2 . . . . x
           1 . . . o

Arrangement of Pieces for Three Players

A three player variation can be played on a larger playing field as shown below (made from 91 poker chips):

        . o x X X X
       1 . . o x x X
      2 . . . . o x X
     3 1 . . . . . o x
    3 2 . . . . . . . o
   3 2 1 . . . . . . . .
    3 2 . . . . . . . o
     3 1 . . . . . o x
      2 . . . . o x X
       1 . . o x x X
        . o x X X X

Game Play

Players take turns moving one piece per turn using the rules described below. A pyramid can be moved to an empty spot or a spot occupied by an opponent's piece to capture that piece.

Piece Movement

1-pip pyramids are Pawns and may only move 1 space in any direction.

             . . .
            . x x .
           . x 1 x .
            . x x .
             . . .

2-pip pyramids are Knights and move into the ring 2 spaces from their current position. A 2-pip pyramid essentially jumps over the spaces accessable by a 1-pip pyramid.

              . . . .
             . x x x .
            . x . . x .
           . x . 2 . x .
            . x . . x .
             . x x x .
              . . . .

3-pip pyramids are Rooks and may move any number of spaces in a single line, but cannot jump over any pieces.

               . . x . x
              . . . x x .
             x x x x 3 x x
            . . . . x x . .
           . . . . x . x . .
            . . . x . . x .
             . . x . . . x
              . x . . . .
               x . . . .

Game End

With two players, the game ends when one player captures 15 or more pips worth of the opponent's pyramids.

With three players, the game ends when a player captures 25 or more pips worth of opponents' pieces. The total comes from all opponents, not just a single color.


License

http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png
This work is distributed by Erik Oosterwal under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.