Hailstorm

From IcehouseOrg
Jump to: navigation, search
Hailstorm
Andrew Looney
a very random betting game
:Players Players:
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 4+
Pyramid trios:
Monochr. stashes: 4+
Five-color sets:
- - - - - - Other equipment - - - - - -
large flat surface, opaque container
Setup time: two minutes
Playing time:
Strategy depth: Nil
Random chance: High
Game mechanics:
Theme: abstract
BGG Link: 24190
Status: complete? (v1.0), Year released: 2987


Hailstorm is a free-placement Icehouse game, designed by Andy Looney in 2002. Players take turns removing pyramids from a bag and dropping them on the playing surface, capturing any pieces that the dropped piece points at (or the dropped piece itself, if it lands upright). Andy designed Hailstorm to be the Icehouse equivalent of Roulette, where players wager on uncontrolled mechanical happenstance.

Hailstorm was published in Hypothermia #15.

External Links