Game Board Topology

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Revision as of 13:24, 3 December 2008 by Mozai (Talk) (images to show each type of board topology. deeplinking images until the quota problem is fixed for the wiki.)

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Roughly speaking, the topology of a board consists of its shape, size, and the layout of the spaces within the board.

A variety of board topologies exist, including the following:

Square topologies, such as chess boards or the 5 x 5 Volcano board. Each space on such a board has up to 8 spaces adjacent to it, including diagonals. http://kmdownload.com/graphpaper/multiwidth/thumbnail.gif
Hexagonal topologies, such as the board described for Hexano. Each space on such a board has up to 6 spaces adjacent to it. http://kmdownload.com/graphpaper/hexagonal/thumbnail.gif
Jeep has suggested offset square topologies (first described here) as a variation on the regular hexagonal-shaped boards. HexanoSetup.png
Triangular topologies, such as the board described for Trice. Each space on such a board has up to 3 spaces adjacent to it (12 if you count corner-to-corner). http://kmdownload.com/graphpaper/triangle/thumbnail.gif

What else is out there? Discuss board game topology ideas.


(images courtesy of Incompetech until the disk quota problems are solved) -Mozai 20:24, 3 December 2008 (UTC)