|An abstract strategy game for two players inspired by Quarto|
|Trios per color:||2|
|Number of colors:||4|
|- - - - - - Other equipment - - - - - -|
|Setup time:||2 minutes|
|Playing time:|| 5|
5 Min- 10 minutes
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|Status: Complete (v1.0), Year released: 2003|
Created in 2003, this is an abstract two-player game game of placement, enacted on a chess board.
- Two Treehouse sets (remove the black pieces) or a complete Icehouse set of four colors
- A chessboard
You will need sixteen pyramids to play. The first twelve are one trio of each of the four colors. The remaining four need to be made up of one of each color, with at least one of each size.
|Potential set of pieces|
On your go, your opponent chooses a piece for you to play, and you choose where to play it. So if Alice were first, Bob would choose a piece, hand it to Alice, and she would have to put it on the board. Then Alice would pick a piece for Bob, and he would have to put it on the board.
The first piece must be placed on one of the four central squares of the board. All other pieces must be placed on an empty square no more than three squares away from all other pieces already on the board, measured in any direction including diagonally.
Effectively, this means all pieces must be within a four-by-four square, but the exact location isn't set until enough pieces have been placed to make its location unique.
You win if on your turn you place a piece which completes a line of four (orthogonally or diagonally) containing either:
- One piece of each color, or
- One piece of each size (the fourth piece's size doesn't matter)
Play on a fixed four-by-four grid. This makes the game simpler.
Play without a grid. The first piece is placed at the center of the table, and all subsequent pieces must be adjacent (diagonal counts) to an already placed piece, so long as all pieces stay in a four-by-four square. This actually restricts the moves available, due to the adjacency requirement.
Freeform No Grid
Like before, the first piece is placed at the center of the table. All subsequent pieces can be placed effectively anywhere (though it's recommended to keep pieces within about 6 inches of each other), as long as all the pieces played can fit into a four-by-four grid of some size and orientation (it doesn't need to be parallel to the sides of the pieces). The size and orientation of the grid may stay undefined until several pieces have been played. Pieces are always assumed to be at or very near the center of their notional grid squares
If a player doesn't believe a play fits into any possible four-by-four grid, he may challenge his opponent to demonstrate where the grid is. If the opponent is unable to do so, he loses. However, if he is able to do so, the challenger loses instead.
- The rules can be found here.