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Under development

This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Josh Cole
A space fleet game
:Players Players: 2 - 5
:Time Length: Medium
:Complexity Complexity: Medium
Trios per color: 1 - 2
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 1-2
- - - - - - Other equipment - - - - - -
A few coins
Setup time: 1 min
Playing time: 10 min
0.167 Hr
- 30 min
0.5 Hr
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: Space
BGG Link:
Status: Playtesting (v), Year released: 2009
Created Sep. 13, 2009

Another war is igniting in space between many worlds. You are a commander of a small fleet. Your base with all the others. If you defeat your enemies, you are sure to win the battle.


1-2 Treehouse sets
2 pennies
1 dime
1 quarter



Everybody takes a color. If you are playing with 2 sets, remove 1 big piece. Place the remaining big pieces in the middle so they form the shape corresponding to the number of players.
2 players: A horizontal line
3 players: An equilateral triangle
4 players: A square
5 Players: Look at the five on a die. That is the setup.
These are your bases.
Place the remaining pieces on your side any where you want to pointing toward the center. Place the pennies in two random spots on the board. Place the others in random spots.


On you turn, you move all your pieces and shoot.


Move your pieces the number of inches shown on the pyramid (Mediums move 2, smalls move 1.) You may not switch directions in the middle of your turn.


To shoot, the ship you shoot at must be within shooting range (moving distance) and the point must be pointing toward the target. The strength of the ship is the dots on the piece. That is the number of times you must hit it to destroy it.

Landing on a Special Spot

If you land on a penny, place the ship on the other penny. You may shoot.
If you land on the dime, keep it. It is a weapon for a 1 hit KO on any piece you choose within shooting range.
If you land on the Quarter it is a black hole and you are stuck there for 2 turns. You may not shoot.
If you land on your base, noone can shoot that ship for another turn. You may not go to the base twice in a row and you can only use the base 2 times. to signify the base has been used once, flip it on its side.

Moving the Black Hole

At the end of your turn you may move the black hole 2 inches in any direction. If it lands on a ship, it is trapped for 2 turns.


The last person standing wins!