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Ian Bates
A war-game with programmed movement
:Players Players: 2
:Time Length: Medium
:Complexity Complexity: Complex
Trios per color: 1
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets:
- - - - - - Other equipment - - - - - -
Setup time: 5 min
Playing time:
Strategy depth:
Random chance: None
Game mechanics:
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BGG Link:
Status: Initial design (v), Year released: 2008

Under development

This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

This Game is part of the Node Wars Trilogy


Deep in the cooling dead mantle of mars a battle for underground resources has been waging for years. As miners tunneled ever further for resources they would dig out great chambers called tube nodes. When the resources became more and more scarce these nodes became essential in the defence of underground territories and the tube node wars began. Grab your G-Suit for the flight of your life, or the last flight of your life.


  • One treehouse set.
    • Each Player needs two stacks of 3.
  • One 3x3 grid with sqaures approx 2" (50x50mm).
    • E.g. One Martian Coaster

Set up

A tube node is a 3x3x3 cube space. The 3x3 grid square represents the bottom layer of the tube node. Each pyramid on a stack of a fighter indicates a layer or altitude within the cube.

  • Each player has two stacks of pyramids
    • one stack of three for each player must be all the same colour - 'Fighter'.
    • one stack of three, size is not relevant, for programming.

  • Player One places a stack of three on the grid in the left hand corner nearest them facing to the right .
    • This indicates a fighter on level 3.
  • Player Two places a single large pyramid on the grid in the left hand corner nearest them facing to their right.
    • This indicates a fighter on level 1.
  • This represents the two fighters entering the tube node from their respective tubes.

Programming, Moving, Firing

Each player will write out a three move program using their second stack of 3 pyramids. Programs will be written and then revealed simultaneously. Programs are read from left to right. Firing is resolved automatically at the end of the movement phase.


Example(please refer to images below):-

  • Player One's (Orange Fighter) start program is (Crystals) move one right, dive (diamond base),turn forward.
  • Player two's ((Purple Fighter)start program is (Blue) move right, climb (square base), turn forward.
  • [[Note that a climb or a dive is not automatic an up or down move a will leave the fighter orientated either facing upawards (base square to grid) or facing down (base diamond to the grid) a second command for up or down is required to move up or down a level.]]CHANGED 02/03/08.


  • Players reveal their programs simultaneously.
  • The result is player one moves across & down one layer (remove small pyramid from stack) & rotates to face away from the player.
  • Player two moves across and up one layer and turns to face away from the player.


  • Firing is automatic.
  • Both Players have firing solutions but as these are head on they cancel out.
  • In the third image is an example where player two has a firing soloution on player one.
    • The result of this is that player one loses one pyramid from his fighter.
      • The loss of a pyramid means that player one is now restricted to the bottom two layers.
      • If Player one has only the large pyramid left
        • The fighter is restricted to the bottom layer.
        • and if hit crashes into the Node Floor and player two wins.
  • In image four, player one (orange) has a tail position on player two (purple) this is an automatic kill for player one and the end of the game for player two - player one wins.

Passing and occupying the same space

There are a number of scenerios in a 3D space which need representation on the 2D board.

  • A move horizontal resulting in Fighters occupying the same grid sqaure on the same layer are said to be passing and no firing solution is available.
  • A move vertical resulting in Fighters occupying the same grid sqaure on the same layer are said to be passing and no firing solution is available. Orange is ascending(square base) Purple is decending (diamond base).

Firing solutions for vertical columns

The image below shows an orange fighter who has finished his program in an up (square base) move as the purple fighter on the top layer(three pyramids) passes above in the same column, this presents a firing solution for orange and so purple would lose a pyramid. This also applies if the roles where reversed, orange passing on the bottom layer (one pyramid)with purple upright pointing down (diamond base).


The objective of this game is to clear your opponents node airspace so as to allow your tunnel tanks through to attack your opponents tunnels(see TubeTanks).

This work is distributed by Ian Bates under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.