Behind Enemy Lines

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Under development


This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.


Behind Enemy Lines
Ryan Keiser
Multiplayer war based game
:Players Players: 2 - 4
:Time Length: Medium
:Complexity Complexity: Simple
Trios per color: 2
Number of colors: 1 per player
Pyramid trios:
Monochr. stashes:
Five-color sets: 2
- - - - - - Other equipment - - - - - -
Chessboard, Six-sided die
Setup time: 1-2 min
Playing time: 15 min - 30 min
Strategy depth: Low
Random chance: High
Game mechanics: Roll and move
Theme: War
BGG Link:
Status: Initial design (v), Year released: 2009


Game Components[edit | edit source]

This is a 2 to 4 player game. This game requires a Checker/Chess Board, and 2 sets of Icehouse Stacks per player using only four colors: red, yellow, green, and blue. It also has 1 die.

Goal[edit | edit source]

The first player to rescue all their soldiers and return both of their battalions back to base has completed the mission and won the game!

Game Setup[edit | edit source]

  • Each player picks a color of the Icehouse pieces and receives 2 large, 2 medium, and 2 small pyramids.
  • The person on your left, or your enemy, captures your two small and two medium size pyramids, which are considered your soldiers, and places them anywhere on the battlefield, or the board. You should place the enemy's pieces as far away as you can from their military base, or the side of the board on which your opponent is sitting on, so they have to move further on the battlefield to retrieve their POWs.
  • Once all of the soldiers, or small and medium pyramids, are scattered on the battlefield, each player should roll to see who goes first. The player that rolls the highest number goes first.

Rules[edit | edit source]

  • Now the rescue mission begins by rolling the die on your turn and moving your rescue helicopter, or large pyramid. When you move your helicopter onto to the board or off the board that counts as a space. The player can move the helicopter across the battlefield in any direction, horizontally, vertically, or diagonally. The player must avoid spaces occupied by enemy pyramids, (soldiers and helicopters). The player must always move the helicopter to a different unoccupied space during a roll. The player cannot use the same space twice in one move across the board.
  • Your helicopter must collect soldiers in order of size, medium pyramids then small pyramids. (Put your large pyramid, on top of the medium pyramids and then place both of them on top of the small pyramids). Once you have collected the medium and small pyramid underneath the large pyramid, then you have recovered the POWs and must return to base.
  • Your base is off the battlefield on your side of the board. You must successfully extract two battalions, which is a helicopter with both soldiers in it, of your color from the battlefield to the base to win the game. To exit the battlefield you must move the exact number you rolled to get off the board, so you should move your battalion strategically to exit on the number rolled. You can exit on any spot of the board on which you are sitting on and remember it counts as a space to enter or exit the board. The whole side on which you are sitting on is where you enter and exit the board, since that is your base. You can start and leave the battlefield anywhere on the side you are sitting on.
  • Be careful of the enemy. If an enemy or you roll a one with the die, then you can move your helicopter one space or move any one of your opponent's pieces, helicopter or soldiers, to another location of your choice on the battlefield. If your opponent already rescued a soldier then you can remove the helicopter and move it to anywhere on the battlefield while the soldiers that were underneath remain in the same spot. This will cause a delay for your opponent and the need to recapture their soldiers.
  • Bad luck for your battalion. If you roll a six on the die, it means a Surface to Air Missile (SAM) will strike your helicopter and you are forced to return it to your base. If your helicopter has already rescued soldiers, then the soldiers remain on the space and your helicopter is returned to your base. If you have two helicopters on the battlefield and you roll a six, then the helicopter with the most amounts of rescued POWs returns to your base. If you have two helicopters that have the same amount of rescued POWs on the battlefield at the same time and you roll a six, then you choose which helicopter you want to return to your base. If you roll a six on your first turn in the beginning of the game then you lose your turn and the next person rolls.

First Year Foundations Class Constructive Pastimes, 2009

Around & Around
Behind Enemy Lines
Candy Capture
Capture the Card
Dash
The Fast and Ferocious; or, Black Ice
Horde Runners
Icehouse Baseball
Ice House Bowling
Ice Points
IceRace
One Square at a Time to the Capture
Race to the Top
Switch House!
Topple
Tree House Rush
Tri-Prism Face Off
Zoink!