Crystal Formation

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Crystal Formation
Paul Blake
Create crystals formed into trees while trying to influence the development of your opponents nodes.
:Players Players: 2 - 6
:Time Length: unknown
:Complexity Complexity: unknown
Trios per color: at least five
Number of colors: 1 per player
Pyramid trios:
Monochr. stashes: 1 per player
Five-color sets: at least five
- - - - - - Other equipment - - - - - -
Chessboard
Setup time: 1 minute
Playing time:
Strategy depth:
Random chance: None
Game mechanics:
Theme: stacking, placement
BGG Link: [1]
Status: complete? (v1.0), Year released: 2987
Game designed in 2001


Equipment Needed

A Chessboard (or a hexagonal chessboard for five or six players), stackable pieces, and someone to play against.

Set up

Each player is given all of one color pieces, and starts with a tree of their color (a small on top of a medium on top of a large) in their corner of the board. This, and each subsequent piece played, represents a node. Nodes start as smalls, but can grow. Players then take turns placing new pieces one at a time, or moving pieces already on the board according to the rules below.

Turns

During your turn, you may perform one of the following actions:

1. Place new nodes on the area of influence (Explained below) of an existing node.

2. Increase the total power of a node by one (more on this later)

3. Move a node provided that after doing so it is still inside the area of influence of at least one node. The exception to this rule is trees, which can move freely.


(X = part of the area of influence, 0 = Unaffected spaces, S, M, L = Small, Medium, Large)

X X X
X S X
X X X

X X X X X
X 0 0 0 X
X 0 M 0 X
X 0 0 0 X
X X X X X

X X X X X X X
X 0 0 0 0 0 X
X 0 0 0 0 0 X
X 0 0 L 0 0 X
X 0 0 0 0 0 X
X 0 0 0 0 0 X
X X X X X X X


By "increasing the power of a node by one," I mean that you may add a small to that node, or convert a small to a medium or a medium to a large. This way, you can build trees, but it takes time.

Stacks have areas of influence of all pieces in the stack. Therefore, a tree has an area of influence of a small, a medium, and a large.

If, at the end of your turn, any of your nodes are within the area of influence of an enemy node, each of your such nodes decreases in power by 1 (subtract a small or decrease one size). If, after this occurs, any of your nodes (not counting your full trees) are not in at least one area of influence, those nodes die (you can still use their pieces to build and grow nodes).

Winning

The first player with 5 trees on the board wins.