Carrots and Broccoli
|Carrots and Broccoli|
|Designed by Shane Tilton|
|A abstract game about planning a garden|
|Players:||2 - 4|
|Trios per color:||0|
|Number of colors:||2 per 2 Players|
|Monochr. stashes:||2 per 2 Players|
|- - - - - - Other equipment - - - - - -|
|IceDice, Chessboard & a timer (optional)|
|Setup time:||Less than 5 minutes|
|Playing time:|| 5 minutes|
0.0833 Hr- 20 minutes
|Game mechanics:||Timer, IceDice|
|Status: complete? (v1.0), Year released: 2987|
Billy and Mandy really want to set up a garden in their backyard. The problem is Billy wants a garden of carrots and Mandy wants a garden of Broccoli. The only way a garden can grow is if all of the plants group together. Otherwise, the weather, animals and other gardeners can destroy the garden.
In this war over the garden, there is no compromise, no surrender. You either win or become rabbit food.
For a two player game, set up the a chessboard with the red and yellow pyramids on one corner of the board just off the side of the board (they represent the carrots) & the green and the blue pyramids are on the opposite corner of the board just off the side of the board (they represent the broccoli). On the diagonal of the board in between the two players, form a line of black pyramids. One pyramid per space. There should be a empty square at the corners of the board that are being used by the players. The black pyramids represent the garden wall.
For a four player game, set up the a chessboard with each color at a corner just off the board . Form a x of black pyramids in the middle of the board. One pyramid per space. There should be a empty square at the corners of the board.
Each player will need to select a color or colors and one of the walled off area.
The player who has spent the most time in a garden goes first. Optionally, you may set a timer for 20 minutes and start the timer at the beginning of the game.
The first player rolls the Icedice. The player selects the pyramid based on the color and size rolled on the dice. If the dice roll shows two pieces, select one of the two pieces. If the dice roll shows the *, select any color. You may place that pyramid any square on the board that does not have a pyramid already. This represents planting the seed in the garden.
If you roll black, you may move one of the black pyramids from the wall that matches the pyramid from the other dice. The black pyramid that you move must be no more than two squares away from the other Black pyramids.
If your roll matches a combination that is already on the board, you may move one of the pyramids one square any direction on the board. If there is already a pyramid on that square, a player can not move into that square.
If the pyramid was moved by the previous player, it can not be moved this turn.
The player wins when, during a two player game, has 10 of their pyramids in their corner of the chessboard or , during a four player game, has form a grouping with 10 of the pyramids on their side of the board.
For a shorter game, you can create a triangle of 6 to win the game.
If you are using a timer and there is no winner at the end of the twenty minutes, the player that has the most pyramids off their color in their walled off area. If there is a tie, the player who has the most pips (the dots on the bottom of the pyramids) on their walled off area wins. If there still a tie, the player that has spent the most hours tending to a garden wins.
This work is distributed by Shane Tilton under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
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