Super Death Ray: Difference between revisions

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Cleaned up the page and changed some rules.
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imported>MansterSoft
m (Cleaned up the page and changed some rules.)
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'''GREEN:''' Denotes a Passenger Ship. These ships can hold any number of Clones. Stack Clones on top of a Green Component before converting it into a Ship. If all of the Clones do not physically fit in the ship, they can be set aside in a stack. Additional Clones cannot board the ship if it is preparing to blast off (attached to the Space Station but sideways).
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'''YELLOW:''' Denotes a Cargo Ship. These ships are used for towing your own Components from one base to another, or for stealing Components off of an opponent’s base. Transported Components are placed inside of the piloted Ship. Movement is done in the same manner as a non-towing Ship, but instead uses an unused smallSmall Black pyramid regardless of the size of the shipShip or its cargo.
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* Move or clone a newly cloned Clone (It takes a turn for them to wake up.)
* Move a Clone onto a cloning pod, clone the Clone, and then convert the cloning pod into a passenger ship (This would be a movement followed by two actions).
* Move a Clone into a Green Passenger Ship that is ready for take off. The Ship must be converted into a Component before any additional Clones can board.
* Dock a Space Ship and have its occupants hop onto an adjacent Component (This would be a movement (running the Ship into a Component), an action followed(converting bythe Ship into a Component), and a movement (moving the Clones onto an twoadjacent movementsComponent).
* Turn a non-occupied Component into a Ship.
 
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== Acknowledgements ==
The method of Ship movement and attacking used in this game was adapted from Dan Isaac's game "[[Armada": https://www]].icehousegames.org/wiki/index.php?title=Armada
 
== History ==
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