Ice Pirates: Difference between revisions

707 bytes added ,  30 days ago
m
Add BGG link
imported>Kataclysm
m (Add BGG link)
(7 intermediate revisions by one other user not shown)
Line 19:
| game_mechanics=
| theme=
| game_status=Initial designcomplete
| version_num=0.5
| BGG_Link=[https://boardgamegeek.com/boardgame/58910/ice-pirates Ice Pirates]
| release_year=2005
| language=English
| footnotes=Inspired by the "Pirates of the Spanish Main" Constructible Strategy Game from WizKids
}}
 
==Overview==
An adventure game on the high seas with hidden treasure.
 
==Premise==
Line 40 ⟶ 38:
==Goal==
Collect more than your fair share of treasure, from 4-8 treasures based on player-count.
{|class="wikitable"
|# of Players
|Win Condition
|Calculation
|-
|2 players
|8 treasures
|(> 7.50 = 15/2)
|-
|3 players
|6 treasures
|(> 5.00 = 15/3)
|-
|4 players
|4 treasures
|(> 3.75 = 15/4)
|-
|5 players
|4 treasures
|(> 3.00 = 15/5)
|}
 
==Setup==
Line 60 ⟶ 79:
To fire a cannon, hold a Large piece (regardless of ship size) such that the entire base side of the Large touches one of the two long sides of your ship. The Large piece indicates your possible target area. If the object you wish to shoot at lies in the area covered by the Large piece, and is not obstructed by anything, then you can hit that target.
 
{|style="width:60%"
Illus. 1 Firing a cannon - cannon range examples
|[[Image:Ice-pirates-cannons-1.png]]
(Blue pieces indicate the ship position.
|[[Image:Ice-pirates-cannons-2.png]]
Gray area indicates where the cannons can reach.)
|-
|colspan="2"|''Illustration 1: Firing a cannon — cannon range examples. (Blue pieces indicate the ship position. Gray area indicates where the cannons can reach.)''
|}
 
When a ship is hit from cannon fire, it takes one point of damage. You can use some form of chits or other markers to indicate ships that have already taken some damage. The damage stays with the ship the remainder of the game until it is repaired. For large and medium ships, make sure to move the damage counters along with the ship whenever you move it.
 
A ship is Disabled ''(stood upright with its cargo stacked in a tree on top of it)'' when it has taken damage equal to its size. A Disabled ship cannot take any further damage until it has been repaired. However, it also cannot perform any other actions besides repairs.
 
===Making Repairs===
Line 97 ⟶ 119:
*Orient the new ship in the direction that you wish it to move and place it down.
*Then remove the original ship from the old position. (Any damage counters and cargo should be moved to the new ship location as well.)
 
See Illus. 2 below.
 
 
{|style="width: 40%;
Line 115 ⟶ 134:
|}
 
You must travel in steps as listed above. A ship must move in increments of its size. No partial-size moves are allowed, only moves that are a number of full steps less thenthan or equal to the maximum.
(e.g. A small can move the length of one, two, three, or four small sizes, but no portions of a small unit. For instance, it cannot take two and a half size moves.)
 
Line 144 ⟶ 163:
 
*In general, ships and islands should not be moved or jostled outside of actually moving them as part of your turn options. If something does get moved accidentally, you should attempt to put it back in its original position. There are no penalties for this happening, but try to avoid it.
 
==Game End==
The game is over when one player has collected enough treasure on their home Island to win the game.
{|class="wikitable"
|# of Players
|Win Condition
|Calculation
|-
|2 players
|8 treasures
|(> 7.50 = 15/2)
|-
|3 players
|6 treasures
|(> 5.00 = 15/3)
|-
|4 players
|4 treasures
|(> 3.75 = 15/4)
|-
|5 players
|4 treasures
|(> 3.00 = 15/5)
|}
 
==History==