Homeworlds Settlers: Difference between revisions

imported>Cuc
No edit summary
imported>Cuc
Line 47:
For each pip of the action piece, you get one optional action of the action type associated with its color. You can choose how to use each action according to the following. Unused action pips are forfeited by the end of your turn.
 
* '''Red ~ Conquer'''. You can ''conquer'' an opponent’s piece bordering your Red action piece if '''a.)''' the piece you try to conquer is not larger than your conquering piece, AND '''b.)''' the total pip count of all of your Red pieces bordering the opponent’s piece is larger than the total pip count of all the opponent’s Red pieces bordering it (and if the attacked piece is Red, then its pips must also be counted). To conquer a piece, turn it 180 degrees on its field, pointing away from you. '''Note.''' Red pieces can therefore attack (on your turn) and defend (on your opponent’s turn). Once you conquered an opponent's ship, it counts as yours, even in your current move if you still have actions available.
 
* '''Yellow ~ Move'''. Make a partition (n1, n2, n3) of the number of pips n of your chosen Yellow action piece, such that n1 + n2 + n3 = n. For each number in your partition, choose a ''moving piece'', EITHER the said Yellow action piece OR a piece bordering to ''where said Yellow action piece now is''; move the moving piece the corresponding number of bordering spaces using only unoccupied fields. '''Note.''' If n = 1, there is only one partition, i.e., (1): you can only move 1 piece over 1 space. If n = 2, there are two partitions, i.e., (2) and (1, 1): you can EITHER move 1 piece over 2 spaces, OR 2 pieces over 1 space each. If n = 3, there are three partitions, i.e., (3), (2, 1), (1,1,1): you can EITHER '''a.)''' move 1 piece over 3 spaces, OR '''b.)''' 1 piece over 2 spaces and another piece over 1 space, OR '''c.)''' 3 pieces over 1 space each.
Line 56:
** If there is ''no'' empty field bordering ANY of your Green pieces (or if you don’t own a Green piece), you can ''only'' build the ''smallest'' Green piece available from the Bank ''anywhere'' on an empty field. '''Note.''' If there aren’t any Green pieces left in the Bank, you can not use this action.
 
* '''Blue ~ Upgrade/Trade'''. You can Upgrade or Trade the chosen Blue action piece or any bordering piece you own. To Upgrade a piece, replace it with a piece of the ''same color'' and ''exactly'' 1 pip larger, available from the Bank. To Trade a piece, replace it with a piece of the ''same size'' and ''different color'', available from the Bank. '''Note.''' If the piece you need is not available from the Bank, you can not use this action type. Any piece you return to the Bank is immediately available for the next Upgrade/Trade, if you have unused actions. If you have more than 1 available action, you can trade AND upgrade the same piece, OR upgrade the same piece twice (to get a pipsLarge).
 
== End ==
Anonymous user