Lonely Ice

From Looney Pyramid Games Wiki
Lonely Ice
Designed by Ross Andrews
A solitaire game of attack.
:Players Players: 1
:Time Length: Long
:Complexity Complexity: light
Trios per color: 5
Number of colors: 4
Pyramid trios:
Monochr. stashes: 4
Five-color sets:
- - - - - - Other equipment - - - - - -
deck of playing cards
Setup time: 4 minutes
Playing time: 12 minutes - 60 minutes
Strategy depth: medium
Random chance: medium
Game mechanics:
Theme: The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition.
BGG Link:
Status: Complete (v1.0), Year released: 2000

Lonely Ice[edit | edit source]

A solitaire game for Icehouse pieces Designed by Ross Andrews

Info[edit | edit source]

Number of Players: 1 Playing time: 15-30 minutes. My record time is ten.

Components[edit | edit source]

  • 4 stashes of 4 different colors = 60 pyramids (basic game), or 5 stashes of 5 colors = 75 pyramids (advanced game)

::SML ::SML ::SML ::SML ::SML
::SML ::SML ::SML ::SML ::SML
::SML ::SML ::SML ::SML ::SML
::SML ::SML ::SML ::SML ::SML
optional for advanced game:
::SML ::SML ::SML ::SML ::SML
plus:
:Index 20 or 25 playing cards (for basic vs. advanced game)

Overview[edit | edit source]

Lonely Ice is a game of sorting pieces. It is played on a board formed of playing cards, and uses a few simple rules to dictate which pieces may move where.

Setup: Basic Game[edit | edit source]

Set up the cards in a 4x5 grid, so that the cards go horizontal-vertical-horizontal-vertical and so on. Then put all the Icehouse pieces in a bag or box or something, and draw them out one at a time, placing them three to a card. If you get a card that has all three pyramids the same color, drop them back in the bag and draw three more. Stop when you have each card in the grid containing three pyramids of not all the same color (i.e. red-green-yellow is good, and red-red-blue is good, but blue-blue-blue is not).

Example random setup for basic game

Setup: Advanced Game[edit | edit source]

Set up the cards in a 5x5 grid, so that the cards go horizontal-vertical-horizontal-vertical and so on. Then put all the Icehouse pieces in a bag or box or something, and draw them out one at a time, placing them three to a card. If you get a card that has all three pyramids the same color, drop them back in the bag and draw three more. Stop when you have each card in the grid containing three pyramids of not all the same color (i.e. red-green-yellow is good, and red-red-blue is good, but blue-blue-blue is not).

Example random setup for advanced game

Moving the Pyramids[edit | edit source]

The game is played by having a pyramid on one card "attack" a pyramid on another card. Cards may only attack the cards next to their short sides. Pyramids may only attack pyramids of equal or lesser value (3s can attack anything, 2s can attack 1s and 2s, and 1s can only attack 1s). When a pyramid is attacked, the attacker and defender trade places.

Winning[edit | edit source]

To win the game, attack pieces in such a way that it ends up where each card contains only one color of piece.


Example win state, achievable from the Basic Game setup state above.

Extra Challenges[edit | edit source]

For more fun than that (if you've got about 45 minutes to kill) see that each row contains only one color. To make it even more interesting (this will take over an hour, on average) make each card contain one small pyramid, one medium pyramid, and one large pyramid. Sound simple? It isn't.

A can attack B and C, D can attack A and E. Neither B nor C can attack A, neither E nor A can attack D.