Zombies: Difference between revisions
Content added Content deleted
imported>David Artman m (User:Grendel/Zombies moved to Zombies: Movving into "public view" though it's little more than a holding page (stub)) |
mNo edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox_Game| |
{{Infobox_Game| |
||
subject_name=Zombies | |
subject_name=Zombies | |
||
designer=[[User:Grendel]] | |
designer=[[User:Grendel|Grendel]] | |
||
image_link=| |
image_link=| |
||
description= Zombies is a square-grid partially cooperative survival game.| |
description= Zombies is a square-grid partially cooperative survival game.| |
||
min_players=2| |
|||
players=2–4 | |
|||
max_players=4 | |
|||
stashes = 4 | |
stashes = 4 | |
||
other_equip = |
other_equip = Dice, go board or similar | |
||
setup_time= |
setup_time=| |
||
min_playing_time=30 Min | |
|||
playing_time=30–45 minutes | |
|||
max_playing_time=45 Min| |
|||
complexity=Low | |
complexity=Low | |
||
strategy=Medium | |
strategy=Medium | |
||
random_chance= |
random_chance=Medium | |
||
game_mechanics= | |
|||
theme= | |
theme= | |
||
footnotes= | |
footnotes= | |
||
release_year=2007| |
|||
game_status=Hidden| |
|||
}} |
}} |
||
Latest revision as of 20:47, 15 May 2024
Zombies | ||
---|---|---|
Grendel | ||
Zombies is a square-grid partially cooperative survival game. | ||
Players: | 2 - 4 | |
Length: | Long | |
Complexity: | Low | |
Trios per color: | 5 | |
Number of colors: | 4 | |
- - - - - - Other equipment - - - - - - | ||
Dice, go board or similar | ||
Playing time: | 30 Min - 45 Min | |
Strategy depth: | Medium | |
Random chance: | Medium | |
Status: Hidden (v1.0), Year released: 2007 | ||
Zombies is a survival game played on a go board. The primary goal is to survive: if anyone dies, the game is collectively lost. The secondary goal is to amass the most points by saving others, being saved, and eliminating zombies.
Status[edit | edit source]
Under development
This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.